Building an AR toolkit for iOS 4

Alasdair Allan (The Thing System, Inc.)
Development - Mobile Ballroom F
Please note: to attend, your registration must include Workshops.
Average rating: ***..
(3.25, 4 ratings)

Modern smart phone platforms, like Apple’s iPhone, come with a growing range of sensors; GPS, accelerometers, magnetometers and more recently gyroscopes. They also have a (near-)ubiquitous data connection, whether via a local wireless hotspot or via carrier data, and user positioning via multiple methods including GPS.

The development of location-aware, and location-fenced, applications on these devices has lead to an explosion in the use of location-aware, as opposed to marker-based, Augmented Reality interfaces.

Augmented Reality has become one of the killer applications for the iPhone platform. This workshop explores using the accelerometer, magnetometer, camera and GPS along with the Core Location Framework to determine the location and orientation of an iPhone device allowing you to build a simple location-aware AR toolkit. During the workshop you will be walked through building such an AR toolkit, that you can then extend and reuse in your own projects and iPhone applications.

Photo of Alasdair Allan

Alasdair Allan

The Thing System, Inc.

Alasdair Allan is the author of Learning iPhone Programming and iPhone Sensor Programming published by O’Reilly Media. He is a senior research fellow in Astronomy at the University of Exeter, and as part of his work there he is building a distributed peer-to-peer network of telescopes which, acting autonomously, will reactively schedule observations of time-critical events. Alasdair also runs a small technology consulting business writing bespoke software, building open hardware and providing training. He sporadically writes blog posts about things that interest him, or more frequently provides commentary about them in 140 characters or less.

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Comments

Adnan Al-Ghourabi
04/19/2011 1:23pm PDT

Presenter demonstrated in-depth knowledge but the presentation wasn’t as engaging as I would’ve liked it to be; mainly because it was too many slides with code. Demos would’ve been a lot better to follow (and convey the msg).

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